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CRIMSONCROWN-sol
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1978-11-16
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1
ELECTRONIC GAMER TEG-4329
CRIMSON CROWN
Part 1
Welcome to Transylvania! You are here under less than auspicious
circumstances. The King is dead and it is up to you to rescue the kingdom by
retrieving the Crimson Crown from the evil stronghold of Karel Thurg. You begin
where you left off in Transylvania, at the lake shore.
There is a lot to do here later. For now, let's begin our quest by going east,
north, then east and look into the ball. When you are done reading, you will
find that Erik has pulled you back to the crypt, empty handed. Read the sign,
say WINDMILL, and go north. Tell Erik to get the sword. Now go south and push
the button (to disable the trap door for the remainder of the game). Go west,
down twice, north, and talk to the Gryphon. Answer YES.
Now you need to break the seal on the parchment found in the package. It
contains three riddles which must be solved. Do your best, or read on for the
Press <CR> for more !
ELECTRONIC GAMER TEG-4331
answers.
The answers to the riddles are Fear, Cloud, and Dream. Get the scepter, then
go south twice.
By the way, if a Sage appears, talk to him. You will learn very valuable clues
to solving many of the puzzles in this game. To continue, go west, north, east,
enter the house (but do not touch the crate just yet), and up. Get the candle,
then go down, exit the house, and west, south, east and north. Light the candle
with the torch on the wall. Now return to the house by going south, west, north
and east. Enter the house, open the crate and show the candle to the Zombie
(and say bye-bye). Drop the candle, get the mouse and the sack, exit the house,
and go west, south and west again.
CRIMSON CROWN is published by Polarware/Penguin Software, Inc.
This walkthru is copyright (c) 1986 by Robert Colling. All rights reserved.
Last page !
ELECTRONIC GAMER TEG-4299
CRIMSON CROWN
1 Starting, Riddles, Caves,
House
2 Cat, Lake, Owl, Cemetery
Castle, Witch, Snake
3 Pit, Troll, Centaur, Dragon,
Vampire, Endgame
Enter choice !2
ELECTRONIC GAMER TEG-4333
CRIMSON CROWN
Part 2
Tell Sabrina to cast a spell (which takes care of the cat) and go west. Tell
Erik, DRINK. Now you must rush back to the lake shore before Erik turns into a
frog. If you do not make it, just get frog and go on.
Go east twice, south twice and west then get the frog and throw it in the
lake. Soon he comes back with a silver coin. Climb the tree and give the mouse
to the owl and note what it tells you. Down, get the coin, and go east, north
four times then east. The cemetery has changed a little, however the grate is
still here. Tell Erik to pry the grate with the sword. Go down, put the coin
and scepter in the sack, get the censer, and say WINDMILL (to be blown back to
the crypt).
Go west and down twice. Light the censer (using the torch again), then go
south, west, north, west, north three times and up (to find the castle). Wave
Press <CR> for more !
ELECTRONIC GAMER TEG-4335
the censer and go north. Talk to the Wizard (who strikes a deal with you kind
of like the Wizard of Oz).
Now go south and down three times. Tell Sabrina to get the scroll and read it.
Go up twice, south three times, east, south and west twice. Tell Sabrina to
cast a spell (on the witch). Then drop the censer, get the tablet, and go east
twice.
By the way, if Erik turns into a frog again, just get the frog and go on. Go
north, west, north three times, up then north and give the tablet to Zin (who
gives you the word LORELEI in return). Go south, down, south three times, east
then north.
Now get ready for the tough stuff. Put the scroll in the sack, get the flute,
go north twice and play the flute. Now go west and get the coin. Talk to Sam
and give him the coin (in return for a sphere of annihilation). Look at the
sphere (to get a clue to what it is used for). Go north, drop the flute, and
say LORELEI.
CRIMSON CROWN is published by Polarware/Penguin Software, Inc.
Press <CR> for more !
ELECTRONIC GAMER TEG-4336
This walkthru is copyright (c) 1986 by Robert Colling. All rights reserved.
Last page !
ELECTRONIC GAMER TEG-4299
CRIMSON CROWN
1 Starting, Riddles, Caves,
House
2 Cat, Lake, Owl, Cemetery
Castle, Witch, Snake
3 Pit, Troll, Centaur, Dragon,
Vampire, Endgame
Enter choice !3
ELECTRONIC GAMER TEG-4337
CRIMSON CROWN
Part 3
Now the fun starts. You find yourself in a pit with no way out. All your
possessions are gone and Sabrina is unconscious. Search the pit and examine the
water. Splash the water on Sabrina to revive her and look at the ground. Tell
Sabrina to whistle (remember the owl?). Get the branch and the beehive, then
plug up the hole with the beehive. Tell Sabrina, HOLE BRANCH. Wait as many
times as it takes to float up to the next chamber where you will find Erik
unconscious. Splash water on Erik to revive him. Go north and west then tell
Erik to get the sword. Go north twice and get the scepter. Now go north twice
more and get the sphere, then go south and east.
I call this room the Lever Room. Whenever you encounter the Troll, he`will
steal something from you. To get it back you must come here and do the
following:
Press <CR> for more !
ELECTRONIC GAMER TEG-4338
Wait (until the Troll arrives), then pull the lever. Tell Erik to attack the
Troll (who knocks himself out trying to run into the gate) and push the lever.
Now you must proceed to his treasure room. Go west, south, west twice and
north. This is where the Troll stores all his stolen goodies. As long as he is
out cold in the Lever Room, you can get them back. At this time, if there is
anything here, get it.
Now go south, east three times, then get and wear the ring. Go north, east
twice and west. Does this creature remind you of anything you've seen so far?
Throw the sphere at the Centaur. Get the bow and arrow. Go east twice and wave
the scepter (to meet Fury, an ally). Drop the scepter and go west, south, west
and north. Dip the arrow in the water (as the Sage suggested), then go south,
east twice and north. Load the bow and shoot the knight. Drop the bow and go
south twice, west, south, west, south and east. Dig in the sand and get the
shell. Examine then listen to the shell (after which time it turns into a
shield). Now go west, north, east, north, east twice and north. Now for the
vampire!
Call Fury and go north. In the fierce battle that follows, the vampire drops
the Crown. Tell Erik to get and wear the crown. Now get Erik and go south three
Press <CR> for more !
ELECTRONIC GAMER TEG-4341
times, west, south, west, south and east. Now just wait until help arrives.
Poor Fury does not make it out. However, you have saved the kingdom and live
happily ever after.
CRIMSON CROWN is published by Polarware/Penguin Software, Inc.
This walkthru is copyright (c) 1986 by Robert Colling. All rights reserved.
Last page !
ELECTRONIC GAMER TEG-4299
CRIMSON CROWN
1 Starting, Riddles, Caves,
House
2 Cat, Lake, Owl, Cemetery
Castle, Witch, Snake
3 Pit, Troll, Centaur, Dragon,
Vampire, Endgame
Enter choice !